using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    [SerializableGroup(SerializableGroup.MainCityModuleConfig)]
    public partial class MainCityDynParamDialog : BaseMainCityEntityDynParam
    {
        public override MainCityEntityDynParamType type => MainCityEntityDynParamType.StoryDialog;
        public IReadOnlyList<DialogReference> dialogs;
    }
}
